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Rules & Docs
Trader data from FOMO & Pump App. Cards on Solana.
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Rules and docs

Every number on this page is read from the same config the game engine uses, so what you read is what scores.

  1. Scoring
  2. Pump App traders
  3. Star ratings
  4. Cards and rarities
  5. Main Event
  6. Arena
  7. King of the Hill
  8. Prediction markets
  9. Practice
  10. Shop and Fragments
  11. Marketplace
  12. Economy loops
  13. Tokenomics
  14. Seasons, voting and sharing
  15. Edge cases
  16. Data source

Scoring

Every trader on the roster trades on FOMO or on Pump App, and every card shows which. Scores come from the apps' own position data. We never price a trade ourselves: every dollar figure is the app's own.

  • A position counts toward a tournament only if it was opened inside the tournament window.
  • A counted position closed before the window ends contributes its realized PnL. A position still open at the end contributes realized plus unrealized PnL from the window-end snapshot.
  • Positions with zero bought amount are transfers or airdrops and never count.
  • Trader score = sum of contributions × 1 point per dollar, with no floor.
  • Lineup score = sum over cards of trader score × rarity multiplier. Negative trader scores count at 1x.
  • Chains: every chain the trader's app reports counts.
  • Live scores use the latest refresh; final scores use the immutable window-end snapshot, taken after a 15 minute grace period.

Pump App traders

  • 80 traders come from the top of Pump App's 30-day leaderboard, ranked by realized PnL. An account is skipped only if it can not be tracked or could never score: banned, already on the roster through FOMO, or without a bought position in the last 30 days.
  • A Pump App trader counts in every tournament whose window opens after they joined the roster. The date is on their profile. In a window that was already open when they joined they score nothing, and what they opened before joining is shown as history and never scores.
  • Pump App keeps one running total per token. A position here is one entry into a token: it opens with the first buy and closes when the trader is out, and buying the same token again later is a new position. Open time, exit and PnL are Pump App's own figures.
  • Wallets are read about every 3 minutes, and right away when their trade log shows a trade. Buys and sells of 500 dollars or more appear in the live feed.
  • Callouts a trader posts on Pump App are shown as their theses.

Star ratings

Weekly, after the Main Event finalizes, every active trader is ranked by 7-day PnL percentile, FOMO traders among FOMO traders and Pump App traders among Pump App traders:

8★top 7%
7★top 7–18%
6★top 18–32%
5★top 32–50%
4★top 50–68%
3★top 68–82%
2★top 82–93%
1★top 93–100%

Traders added mid-week get stars from their 7-day PnL at the time they are added. Stars are frozen during tournaments.

Cards and rarities

RarityMultiplierSupply per trader
Common1x500
Rare1.5x150
Epic2x50
Legendary2.5x10
  • Pack pulls create off-chain cards you can play immediately. Mint to list or withdraw.
  • Level up: burn 5 identical cards for one of the next rarity. If supply is exhausted, cards are refunded plus 100 FRAG.
  • Burn a Common for 20 FRAG.
  • Cards in a Main Event lineup lock for 3 hours after the start. Lineups keep scoring even if cards are sold afterward. While a lineup is registered and until the lock ends, its cards cannot be listed, sold into a bid, burned or levelled up; withdraw the lineup first to free them. A lineup that no longer owns all its cards when the window opens is withdrawn.
  • New Trader Drops carry a First Edition frame and a 2x pull weight for 7 days.
  • Retired traders' cards stay collectible with a Retired badge; holders receive 20 FRAG per Common, 150 FRAG per Rare, 600 FRAG per Epic, 3000 FRAG per Legendary.

Main Event

Registration for a Main Event opens when the one before it ends (Thursday 14:00 UTC) and closes when it starts. While an event runs, no lineup can be registered. The window runs from Monday 14:00 UTC for 72 hours, with a 3 hour card lock at the start. Exactly 5 owned cards, no duplicate trader. One lineup per league, and a card plays in one league per week.

BronzeStar cap 19, Commons onlyup to 20,000 FRAG
SilverStar cap 23, up to 3 Rare, no Epic, no Legendaryup to 35,000 FRAG
GoldStar cap 25, up to 2 Epic, no Legendaryup to 60,000 FRAG
PlatinumStar cap 27, up to 3 Epic, up to 1 Legendaryup to 100K FRAG
DiamondNo star capup to 150K FRAG

No entry fee. SOL prizes are top-heavy across the top 50. A league's SOL pool is its equal part of the marketplace fees set aside for prizes since the last event (1.5% of every sale, joining the pools once 0.25 SOL has built up), plus anything the house puts up; it is fixed when the event starts. FRAG goes to the top 30%; every finisher earns REP. Ties split prizes equally.

FRAG pools grow with the league. Every lineup adds an equal part of the pool until the league reaches 1,000 lineups, where it pays the full amount above: 20 FRAG per lineup in Bronze up to 150 in Diamond.

Arena

  • Entry tiers: $2, $5, $20 USDC, with a capacity per arena.
  • On entry you receive a personal random pool of 24 active traders and 5 minutes to pick 5 under a 19-star cap. The timer starts when your entry fee has arrived. If it runs out before you have picked, you play the 5 lowest-star traders of your pool.
  • An arena is played when at least 2 players have entered. With fewer, every entry fee is refunded in full, with no rake, and can be claimed back when the arena ends.
  • No card ownership and no rarity multipliers. 10% rake goes entirely to card buybacks. Roughly the top 20% are paid via merkle claim.

King of the Hill

  • 50 FRAG per entry, unlimited entries. Pick the top trader in each of the 8 star tiers for the Main Event window.
  • One point per correct tier. The top score wins; ties split the pool equally. Pool = entries × 50 × 0.85; the 15% fee is burned.
  • Perfect 8/8 jackpot: seeded at 10,000 FRAG and rolling over.

Prediction markets

  • FRAG only. Each market is an LMSR automated market maker with liquidity b = 1000. Shares pay 1 FRAG if correct.
  • 5% fee on every buy and sell. Fees reimburse the treasury seed first, then burn. No new FRAG is minted.
  • Trading closes 24 hours before resolution. Markets resolve automatically from the traders' stored numbers with a 1 hour dispute window.
  • Position cap 10,000 FRAG, minimum trade 5 FRAG.

Practice

  • Free. A starter pack of 10 Commons on signup. Daily 24 hour tournaments in all five leagues with the same scoring rules.
  • Rewards: 50 XP per tournament plus rank bonuses, chests by league (wooden, iron, gilded, crystal, prismatic), Practice cards and boost cards.
  • Level n needs 100 × n × (n + 1) / 2 XP. Practice cards never leave Practice.

Shop and Fragments

  • Fragment packs: Jade 100 FRAG (any rarity), Sapphire 500 FRAG (Rare or better, 3★+), Lavender 2500 FRAG (Epic or better, 3★+). Odds are shown on each pack.
  • Shiny pack: 5 cards in SOL. Price follows a VRGDA targeting 1 SOL and 1000 packs per day, decaying 10% per day without sales. Randomness is verifiable on-chain.
  • Buy FRAG: 50 FRAG costs the global floor; the purchase buys and burns the cheapest listed card. Bulk bonuses: 250+ FRAG +5%, 500+ FRAG +10%, 1000+ FRAG +15%. When fewer cards are listed than a purchase needs, the treasury fills the rest at 0.05 SOL per 50 FRAG. Includes a 10% fee: it is added to the cost of the purchase and paid in the same transaction. The shop shows it as its own line before you confirm.
  • Lucky Wheel 50 FRAG per spin, 485 for ten. Daily Wheel is free, REP only, with a streak bonus of 10% per day up to 100%.

Marketplace

  • Minted cards only, priced in SOL. The seller pays a 4% fee; the buyer pays the listed price plus network fee.
  • Bids per trader and rarity last 3h, 6h, 12h, 1d, 3d, 7d and can be cancelled anytime. Bids placed before a card was minted cannot be accepted on that card.
  • Rarity bids target any card of a rarity, optionally with minimum stars, and are filled by a keeper when a matching listing appears.
  • Sweep buys up to 40 floor cards, batched 4 per transaction, with safe partial fills.

Economy loops

  • Buying FRAG burns the floor card. Arena rake funds buybacks. Prediction and KOTH fees burn FRAG.
  • The market fee splits 1.5% to prize pools, 1.5% to buybacks and 1% to the claimed trader. Claimed traders also receive 5% of pack revenue attributed to their pulls.
  • Level-ups and Burn Wars burn cards. Burn Wars pays the top 150 burners each season: 10 FRAG and 5 REP for every burn point of the season, up to 50,000 FRAG and 25,000 REP, shared in proportion to burn points.

Tokenomics

$SOCIAL Tokenomics: 10% on FRAG purchases reserved for buying back and burning $SOCIAL 20% of every card sale reserved for buying back and burning $SOCIAL 20% of every Shiny pack reserved for buying back and burning $SOCIAL All buybacks are performed on 12-hour intervals, and the $SOCIAL is burned immediately after purchase.

Seasons, voting and sharing

  • A season lasts 6 weeks. Collections and balances carry over; the weekly and season leaderboards reset. The season-end bonus pays up to 100K FRAG and 50,000 REP across the top 100 of the cumulative standings, in proportion to season points. The bonus is full once 500 players hold season points and proportional before that.
  • Roster voting: nominate any FOMO trader from the Traders page with at least 100 REP, and vote with any REP. A vote weighs the square root of your REP. Admins approve the top nominations, which join as New Trader Drops.
  • Claimed traders earn 1% of their cards' sale prices and 5% of attributed pack revenue, paid weekly in SOL through a merkle claim on the Rewards page.
  • Every pack pull, lineup, King of the Hill entry, prediction position, trader profile and New Trader Drop has a share card you can post to X in one tap. Share cards show the numbers at the time of sharing; game state never changes through a share link.

Edge cases

  • Handle renames: traders are keyed by their user id on their app, so the handle simply updates.
  • A trader who goes private, restricted or banned on their app mid-tournament keeps the score from the last good snapshot and is paused for future tournaments.
  • No positions opened in the window means 0 points.
  • If trader data is delayed, a banner shows and refreshes retry. After 6 hours the event finalizes with the last good snapshot and is marked as finalized with delayed data.
  • Late-arriving positions count if opened in the window and captured before finalization.
  • Ties split prizes equally. Game transactions credit on finalized confirmation; confirmed shows as pending.

Data source

All trader data, PnL and scores come from FOMO & Pump App. We never compute PnL from trades ourselves and never read blockchains for trader data. Solana is used only for the game's own assets: cards, packs, the marketplace and prize vaults. FOMO traders refresh at least every 60 minutes during active tournaments and within 5 minutes of an alert. Pump App traders are read about every 3 minutes.